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	<title>malmer.nu</title>
	<link>http://www.malmer.nu</link>
	<description>coding for 3ds max and beyond</description>
	<lastBuildDate>Sat, 04 Apr 2009 17:33:46 +0000</lastBuildDate>
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		<title>Energy minimization is your friend</title>
		<description>I continued developing my method for SSAO and worked a bit on making it look better over a series of frames in an animation. So basically I ended up generating the same sphere for any given number of samples (same random seed) and then rotate the samples using by reflecting ...</description>
		<link>http://www.malmer.nu/index.php/2008-04-11_energy-minimization-is-your-friend/</link>
			</item>
	<item>
		<title>SSAO C-style pseudo source code</title>
		<description>Ok, now it is time to actually show how the method I use works. This is C style code, but with some changes from my original code, for clarity. That is because my code handles the many layers of the 3ds max G-buffer and how pixels are weighted and works ...</description>
		<link>http://www.malmer.nu/index.php/2008-04-09_ssao-c-style-pseudo-source-code/</link>
			</item>
	<item>
		<title>SSAO pretty render</title>
		<description>To complement the previous post. Here is a "pretty" render of the SSAO effect. This also utilizes my custom DOF/motionblur plugin that, contrary to the crappy built-in 3ds max versions, handles both at the same time and with better sampling and high dynamic range support. All built into a sweet ...</description>
		<link>http://www.malmer.nu/index.php/2008-04-09_ssao-pretty-render/</link>
			</item>
	<item>
		<title>Screen Space Ambient Occlusion (SSAO)</title>
		<description>Crysis introduced it, the world said wow!, and from there everyone wanted to do their own 3d-engine screen space ambient occlusion.

I implemented it in 3ds max as a render effect using the fine article written by Iñigo Quilez, and with a little help from a render element I managed to ...</description>
		<link>http://www.malmer.nu/index.php/2008-04-09_screen-space-ambient-occlusion-ssao/</link>
			</item>
	<item>
		<title>Hello world!</title>
		<description>Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!
So this is how it starts. Well, I plan to not update this blog too often, I might as well say that from the beginning. I will, however, try to post things that are more than ...</description>
		<link>http://www.malmer.nu/index.php/2008-04-09_hello-world/</link>
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